Why do we like to bash?

     1) It can generate a lot of gold.                        

                 2) It gives us essence to offer our God.                        

                                                       3) It is the fastest method for gaining experience.                                              

 

 This webpage is dedicated to the bashers of Achaea. A basher is defined as someone who

likes to "bash" or "hunt" the creatures and/or denizens of the realm. The term "mob" is short for "mobile". 

This page is filled with information that I hope you will find useful and informative.

 

Everyone, essentially, is a basher because we all advance in levels and experience, but a "real" basher is not just someone who is high in level.

The distinctive basher is the one who is dedicated enough to invest both the time and effort even when they have died to the Demons Lag and

Disconnect and are not so easily discouraged upon heavy losses. What makes a basher a basher, at least by my own standards, is not how few times

you have died or what you can kill, but the fact that by some drive in you, you find yourself bashing again and again even after all or any misfortunes. 

The only real good advice anyone can offer you is that the key element to any good basher is patience. If you're going to stick it out

and not be dragged down in stagnancy through lack of motivation or laziness, you're going to make it. If there's a will, there's a way. That's really all there is to it.

    

 

When you PROBE a mobile, you see beneath its description a list of things

 such as its weight, its loyalty (if any), what is in it (if anything), as well as a

general assessment of its strength. These "strength lines" have been organized

and compiled for you in a loose order from strongest to weakest. (Please also

read HELP CONSIDER within the realms...didn't realize this file was here, heh.)

 

STRONGEST

Glows with nearly godlike power

Does not even administer/register your presence as a threat

Exudes an aura of overwhelming power
Air of Extreme Stength
Crushingly Strong
Extraordinarily strong

Quite powerful
Not one to be trifled with
Seems strong and confident
Exudes a quiet confidence

Seems to be unafraid
Appears to lack strength

Does not look particularly dangerous

A humble-looking creature

Relatively helpless
Weak and feeble

WEAKEST

 

NOTE: This line only assesses the general strength and attack

 speed of the mob. It does NOT take into account the fact

 that a mob teams or its difficulty in regards to afflictions. It is

 also on an absolute scale, meaning it is the same for everyone

 and it is not a personal assessment.

 

  

 

 

While I cannot exactly tell you my bashing routine (part of the
strategy of bashing is having availability of mobs) here is a list
actually offered by Sarapis awhile back. This is a rough
estimation of level range, so when you assess which category
you are, take into consideration factors such as race (different
max hp), mobs that team, and if you are unsure, probe the
creature for its relative strength (i.e. "seems strong and confident").
 

Newbie
- Minia
- Lodi (Putoran Hills)

 

Lowbie
- City Ratting above ground/sewers

- Enverren Marsh
- Great Rock (Beastlord's Dungeon)
- Tasur'ke
- the Savannah (excluding Tomacula)
- Shala'jen (excluding Ghostly Scholars)

 

Midbie
- Azdun Dungeon (Level 1)
- Aalen Forest
- El'jazira
- Forest Watch
-
Genji
-
Goblin Village
-
Kamleikan

- Manara Burrow
-
Mhojave Desert

- Polyargos (except Yudhishthira)
- Thera (except for guards)
- Shala'jen (including Ghostly Scholars)
- Ulangi
- Riparium (excluding King Nissandar and the Queen)

 

Highbie
- Aran'riod

- Arcadia
- Azdun Dungeon (Level 2)
- the Barony of Dun Valley
- the Darkenwood Forest
- Kasmarkin
- Moghedu (excluding Mhun bodyguards)

Mysia

- Nuskuwe Magma Caves
- Riparium (including King Nissandar and the Queen)
- Shastaan
- the Southern Vashnar Mountains
- Thera (guards)

 

Super Highbie
- Delos Guards
- Belladona's Keep
- Lupine Hunting Grounds
- Polyargos (Yudhishthira)
- Underworld
- Moghedu (including Mhun bodyguards)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

And here, effectively, is another, more recent list provided by Maya,

taken from Achaea's forums. An asterisk indicates an area whose

majority of creatures perform afflictions.

 

Levels 1+
-----------
- Minia - pixies, imps, hellcats, firesprites
- Lodi - all except guard pigs, wildcat queen and soldiers
- All major cities except Eleusis - baby, young, and normal rats.

Levels 10+
------------

- Minia - kobolds and pygmies
- Lodi - guard pigs, wildcat queen and soldiers
- All major cities except Eleusis - old and black rats.

Levels 20+
------------

- The Great Rock (ophidians, especially warrior ophidians, afflict and

team - reserve for higher levels)
- Bopalopia
- Tasur'ke (avoid sharks till much higher levels)
- Actar Valley
- Hounds in bog near Ashtan

Levels 30+
------------

- Manara Burrow
- Petra (you can be enemied to the city of Ashtan for hunting here)
- The Underground Lake by Blackrock
- Jaru (you can be enemied to the city of Shallam for hunting here)

Levels 35+
------------

- Rheodad
- Enverren Marsh
- Manusha
- Cavemen village in Dun Valley
- Garnok and Thalagor, the orc and ogre villages at the foot of Dun Fortress
- Sangre Plains
- Forestwatch* and buckawns in Northern Ithmia (avoid bottom half of

Forestwatch till higher levels)

Levels 40+
------------

- Green Lake
-  Ulangi
- The Aeraithian Falls Mhojave Desert (hyenas, rattlesnakes, sidewinders,

foxes, monitor lizards)
- El'Jazira
- Genji
- Polyargos (harpies, lepers - lepers cripple you)
- Dwarf and orc camps within Siroccian Mountains
- Western Vashnars
- Shala-Khulia
- Riparium
- Aran'riod
- Kamleikan
- Inbhir Ness

Levels 50+
-------------

- Dun Fortress (not topmost level till higher levels)
- Manticore Caverns (not queen manticore or ferocious manticores)
- Maze beneath Maim's mansion*
- Scorpion pit*
- Azdun (except the graveyard, Lachesis, vampires)
- Goblin village
- Arcadia
- Thugs in sewers of Ashtan, Shallam, Hashan.

- Bloodleeches in Cyrene's sewers (may be more difficult than thugs).
- Black Forest (do not attack Treekins unless you want to be enemied to Oakstone)

Levels 60+
-------------
- Kasmarkin*
- New Thera (you can be enemied to the city of Ashtan for hunting here)
- Darkenwood
- Aalen forest (including Tsol'aa village and grizzly bears if careful)
- Moghedu (not keepers, knights, bodyguards, or Great Mhunna till higher levels)
- Shastaan
- Harae*
- Southern Vashnars
- Sea Lion Cove
- Mysia
- Tomacula
- Parts of Belladona's Keep*
- Shala'jen Monastery*
- Confusia

Levels 70+
------------

You're big enough to explore and find hunting spots for yourself!

 

This is a giant list of things commonly bashed and the amount of essence they

are worth when offered to a God via a shrine. Something to notice: generally

the harder the mob is to kill, the more essence it is worth. It is updated

when I have time to do these tedious things. *grin*

Click here to download a .doc file for The Essence List

 

 

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